Hoi4 medium tank template.

Medium tanks & light tanks serve the purpose of breaking though and exploiting those breakthroughs. These divs are to slow to exploit these breakthroughs. For one replace the inf with motorized. Secondly, you depending on your taste you either want to swap the arty for tanks or swap the arty for medium-arty-tanks or motorized carried arty for ...

Hoi4 medium tank template. Things To Know About Hoi4 medium tank template.

Medium cannon 2, 3 man turret, radio 3, some engine upgrade to get decent speed basically whatever you want for the rest of the things. Improved cannon or howitzer. 3-man turret, maxed out radio, HMG and stabiliser. Last one is either sloped armour or some reliability. Interleaved road wheels or torsion for suspension.1 Nyito • 2 yr. ago One thing about tanks, and offensive divisions in general: You really want to go 40 width. The way stats are calculated, 2 20w divisions attacking together are worse than 1 40w, and also are more expensive as you need double support companies. Beyond that, seconding what BoxofAids said.Most of the time your tanks will be focusing on infantry lines to be getting their breakthrough. This tank that I built melts AI infantry, but honestly most tanks you make will do that. Tank design (roughly from memory): medium tank chase. 3 man turret for breakthrough. medium howitzer (i believe) 32 Soft attack 20 Hard attack.You'll notice that in Battlefield Support your CAS has the more agility than fighter builds. This is because the 20% from the doctrine is great than the 10% you could get from the fighter designer. You can use this agility to leverage Cannons or whatever you are into. On the bottom right of each build is a designerless fighter's stats.

Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. If you aren't going to make lspg 5-5, 6-4, or 7-3 ratios work ok. Mediums and heavies are better used in a 40W config for stat concentration. Light tanks and mechanized, bro. Early Infantry Templates Every country will start off with one or two basic infantry templates of some sort. These starting division templates usually range anywhere from 8 to 24 combat width. I recommend modifying these templates so that they are no bigger than 18 or 20 combat width.

Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. If you aren't going to make lspg 5-5, 6-4, or 7-3 ratios work ok. Mediums and heavies are better used in a 40W config for stat concentration. Light tanks and mechanized, bro.Anyway, for what type of tank, I consider my resources: Light tanks only need oil and steel Medium tanks need tungsten as well Heavy tanks need chrome instead. So, for example, Turkey has lots of chrome and can get oil from Iraq and Iran. It is easy to field some heavy tanks; however, a lack of rubber makes it hard to motorize the supporting ...

Imo very decent template. I would change a few things, but most of it is more personal preference than min max. I like personally bigger tank templates, but 30 width is perfect for plains so no complains. xD Motor. Inf is fine for early medium tank templates, but later, especially with modern tanks around, I would replace with them with Mecha. Inf. As far as serious template, depends on opponent. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce you light tanks. You're better off making 15-5 medium tank-motorized with support engineer, recon, maintenance, and logistics. Can also go 13-7 or 13-5-2 med-mot-SPG/SPAA. Light tanks can mount howitzers when you use superfixed turrets, so whatever it is, medium, Heavy or light division, i put at least 2 light artillery in them with min. 30 org total. Light artillery is more efficient in terms of production cost/soft attack provided i believe. No proof, just my gut. My all tank temps are faster than 8, most over 9. 9 siegheil13 • 5 yr. ago 12/13 medium tanks with 7/8 motorized. You need at least 30 org. If you don't have air superiority SPAA is a must (replace 1 medium for 2 SPAA). If you're facing heavy tanks you'll need 1 or 2 TD instead of medium tanks.

6. upgrades: maximize armor upgrade while maintaining the decided speed. do not go over 9 because then it cost extra resources to produce.; Medium tank design. medium tanks are the battalion that provides the rest of the unit with breakthrough thus maximizing breakthrough is a key to success with a good medium tank design. any modules that are not providing breakthrough should be avoided like ...

Medium tank destroyers. The tank destroyer’s 1 job in this template is to get as much soft and hard attack as possible. MORE ATTACK, MORE ATTACK, MORE ATTACK, MORE ATTACK. they however have -40% to breakthrough so its not worth investing into breakthrough modules. if you just make a unit that has high attack its good, …

The forced usage of 10/20/40 width divisions is obsolete since they changed it with the nsb/Barbarossa patch. Now everything between 10 and 45 width is viable, while everything between 30 and 40 is kinda sub par. If you want to go with infantry (plus air) for everything create divisions with ~22% artillery and infantry for the rest e.g. 8/2s ...Best All-Purpose Medium Tank Design. This design is great for an all-purpose tank that you can insert into your divisions without limiting them to a specific job. It has excellent breakthrough with solid armor, piercing, and attack stats.Division Templates, Tank Designs, Aircraft Designs, and Metas (Updated for Arms Against Tyranny) By Nost. A collection of all division templates and tank & aircraft …Cloak71 • 1 yr. ago. 9/6 for 30 width lose the least amount of ic compared to other combat widths you are likely to use. If you expect to be fighting in a lot of none plains terrains then drop them down to 28 width and give them some flame tanks (you don't need flame tanks if you are only fighting in plains/desert).Mar 12, 2019 · In this video, you'll see how medium tank templates should look like in Man the Guns.Hearts of Iron 4 is a grand strategy game made by Paradox Development St... Early Infantry Templates Every country will start off with one or two basic infantry templates of some sort. These starting division templates usually range anywhere from 8 to 24 combat width. I recommend modifying these templates so that they are no bigger than 18 or 20 combat width.

The improved one is wayyy better. Nothing fancy, just welded armor, heavy gun, and some speed above 7km. For the division, it also depends, I stick with 32w tanks, but you can go smaller if its more economical. I would definitely recommend getting mechanized first tho. Heavy tank x Motor Infantry is fine, but mechanized is so much better.The German Heer used this opportunity to massively increase the number of tank divisions. A lack of tanks and other vehicles lead to worsening equipment shortages in many tank divisions until the end of the war. In 1940 a tank division consisted of the following units: 2x Medium Tanks; 5x Motorized Infantry; 2x Motorized Artillery; …Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack.Most of the time your tanks will be focusing on infantry lines to be getting their breakthrough. This tank that I built melts AI infantry, but honestly most tanks you make will do that. Tank design (roughly from memory): medium tank chase. 3 man turret for breakthrough. medium howitzer (i believe) 32 Soft attack 20 Hard attack.Vindicator's 5-2-2 light tank template is probably the most cost effective 20W. If you aren't going to make lspg 5-5, 6-4, or 7-3 ratios work ok. Mediums and heavies are better used in a 40W config for stat concentration. Light tanks and mechanized, bro.

Light tanks in a dedicated template outside of early wars like SCW and China are rather weak. I suppose you can build light tanks with mechanized and a bit of artillery to create fast movig high soft attack Divisions. Lights cost 10 ic/unit for the 1941 model. A lt brigade contains 60 tanks, or 600 ic.

ConcentrateOwn8790 • 2 yr. ago. Recently i liked to use current one: 7 medium, 7 motorized for france mech for barb and 1 medium tank destroyer. Support artillery, flame tank, armor recon, logistics and engineer. I build tanks with lots of soft attack, and have TD helps to pierce almost everything if enemy isnt armor buffed heavies. This is the most optimized template as of now. About 10 medium tanks 4 medium spg and the rest motorized, think about adding some spaa in stead of a tank if you are in mp, but otherwise the piercing is enough. Build 20 width 6MT4MOT for invading france and UK and upgrade them to 40 width for USSR nad U.S.If you have air superiority enemy units will have reduced movement speed. Easy to encircle! While air superiority is useful for all frontine, the tank speed benefits only some of your divisions. Edit: I usually keep medium armor 1 at speed 8.5km/h, then medium 2 around 10km/h and medium 3 at 12km/h to ultimately match motorized speed.In this video I will show you my best tank designs and templates for Hearts of Iron IV version 1.12.12. I will also discuss what type of tank I would use for...20w should be light tanks, because you want to capitalize on numbers & maneuverability. When you make mediums/heavies/moderns, it should always be 40w. Against infantry or …Build 10 armies of 20 width infantry divisions with the engineer company support. These 10 armies can cover and defend all of your borders. 2 for Finland. 6 for the front against the Axis. 2 for the two open fronts against the ♥♥♥♥. For my tank template, I usually make a light one and a heavy one.Medium cannon 2, 3 man turret, radio 3, some engine upgrade to get decent speed basically whatever you want for the rest of the things. Improved cannon or howitzer. 3-man turret, maxed out radio, HMG and stabiliser. Last one is either sloped armour or some reliability. Interleaved road wheels or torsion for suspension.

Its pretty expensive, but when you have the supply and the industry, it can destroy almost everything your opponent can throw at it: 4 Medium tanks, 4 mechanized infantry, 2 motorized rocket artillery and all the support units possible to get. [deleted] • 5 yr. ago. 12 6 infantry + 2 light SPG + 1MT. Replace with medium SPG when you unlock at ...

Notes: This is a late-game front-line tank template. It is strong enough break through the front lines. Always invest into it when you can afford. Improvements to consider: Medium flame tanks and light tanks as support companies will boost stats greatly, so add them if you can afford. You can downgrade the combat width to 30 if you want.

Todays hoi4 video is covering the hearts of iron 4 division design tutorial for hoi4. this shows every template you need as germany for multiplayer or single...1x Heavy Flame Tank. I don't think this HAS to be a Heavy Tank, but it can be cheaper for Canada to produce so I used it in this example. What the takeaway here is: Use what you've got available, light, medium, or heavy - the Flame Tank is what you're looking for. You'll need Engineering II for the flame thrower mount and any tank chassis.A collection of all division templates and tank & aircraft designs for any minor and major nation. This guide is singleplayer oriented and for causal non-cheesy gameplay. 24 26 113 6 5 7 5 8 6 6 3 4 2 2 2 Award Favorite Share Announcements The guide is now updated for Arms Against Tyranny!All tank battalions no matter what type would then have 2 width, use equipment amounts depending on their tank size, f.e. medium tanks 50 equipment, the light tanks 60 tanks, the heavies 40 tanks. etc No more mess with different battalion widths and no more mess with different amounts of equipment due to roles.my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. the tank destroyer has a lot of hard attack and some soft attack ...- 40 width 13/4/1 divisions with 1 heavy tank destroyer aka "Space Marines" (banned in multiplayer) - Best support are recon, artilery and trenches. As for tank divisions: - 20 width 6/4 division with medium tanks and motorized - 40 width 15/5 division with medium and motorized. What other common or good division templates you know in 2020?Many players use the 7x2 division template as it is believed to be the overall good division for both defence and attack, but actually it is not a wise decision, especially for multiplayer. What tanks exist? In HOI4 these tanks are available: Light, Medium, Heavy, SuperHeavy and Amphibious (with the DLC man of the guns). Let's talk about light ...20w should be light tanks, because you want to capitalize on numbers & maneuverability. When you make mediums/heavies/moderns, it should always be 40w. Against infantry or …- Light tanks are good for speed. - Medium tanks are a combination between a light and a heavy tank. Therefor it has good speed and good armor. - Heavy tanks have a lot of armor and breakthrough. These types of tanks are perfect to pierce well-entrenched areas such as Maginot Line. - Motorized - cheap to make and fast. Perfect in light tank or ...Proof and Tank Templates: Heavies are Still Better than Mediums. Heavy divisions can be made to have flat out better stats than mediums for the same cost. First off, let's look at 1940 tech. Here we have the heavy and medium templates I used: medium tank template. You need the high velocity gun on medium tanks to pierce heavy tanks.

Medium Tank II and Heavy Tank II each allow the other to be researched. Medium Tank III and Heavy Tank III each allow the other to be researched. Heavy Tanks spin off Super Heavy Tanks in 1943 (from Heavy Tank II). Modern Tanks can be researched in 1945 after either Medium Tank III or Heavy Tank III. Tank battalion types …1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. (It's actually even more awkward due to the way resources and ...Picking a tank role in the tank designer. Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. The main weapon modules are unlocked through the artillery technology. Additional supporting or special modules become available via the common tech trees …Instagram:https://instagram. ut southwestern employee salariesyouronlyabsinthelidls near me2006 toyota rav4 blue book 1x Medium Tank bn's ideally 3, but equipment shortages said otherwise. 0x Heavy Tank bn ideally 1, but equipment shortages said otherwise. ... (armored cars or light tanks) In HOI4 terms, you use 2nd template until you've built enough Medium and Heavy Tanks. Personally, I call the 1st template a Soviet Guard Tank Division. Last edited: …Cheap tank used an armor beast anti-air to improve the armor. (I have lv4 grand battle doctrine) The praxis illustrate it is impossible. Then the superior firepower medium tank give some inspiration. I should to use more expensive tanks with supreme statistics to cross the "threshold" of the breakthrough. melimtx sexyjennette mccurdy and paul hawaii tmz In this video, you'll see how medium tank templates should look like in Man the Guns.Hearts of Iron 4 is a grand strategy game made by Paradox Development St...gives you 10000 of each equipment :) 2. tonysands1 • Air Marshal • 2 yr. ago. Rename your equipment with the upgrade button to something short and simple, eg LT3. Then in the console type: ae LT3 10000 (or ae 10000 LT3, whichever) and boom. 2. craigslist personals bozeman Build 10 armies of 20 width infantry divisions with the engineer company support. These 10 armies can cover and defend all of your borders. 2 for Finland. 6 for the front against the Axis. 2 for the two open fronts against the ♥♥♥♥. For my tank template, I usually make a light one and a heavy one.Top HOI4 infantry template would be the 7/2, 20 width one. Simply add 7 infantry and 2 artillery to your infantry template. Their order is not important. This will make its combat width 20 which is optimal for early - mid game. Of course you must add engineer company, motorized recon company, and support artillery to buff this optimized division.